Tuesday, 1 January 2013

Proposed rules for the North Down Blood Bowl League Season 1

Good Evening Sports Fans And Welcome to the Proposed rules for the 
New North Down Blood Bowl League Season 1

In my experience to start things off it's better to have shorter seasons. If we have 4 players I'd make it a 4 game season where each team plays each other team once and then you go into the play-offs. Top four teams make the play-offs, bottom two play a consolation game. This becomes even more important if you are going to continue with the same teams for the next season.

The Blood Bowl League
Winner - 20,000 per game
All players get an MVP (5 SPP's)
Entry - The top 2 teams in the League

League Records
Most Casualties Most Touchdowns
Longest Win streak
Longest Losing Streak
Biggest Gate
Highest Winnings
Biggest Win

The Spike Magazine! Trophy
Winner - Gets +2 to Gate rolls while they hold the trophey
Player with top SPP in the league gets Fan Favourite Skill permanently
Entry - 3rd in the league play 4th

(Chaos Cup) September
Winner - D3 Random players get Mutation, Hypnotic Gaze, Stab or Regeneration
Entry - All coaches enter 1 of their sides

The Dungeonbowl (December)
Winners - Allowed to hire a Wizard for 50,000 instead of the usual 150,000
Entry - All coaches enter 1 of their sides

N.D.B.B.L Hall Of Fame
Players will be entered into the N.D.B.B Hall Of Fame when they become a Star Player reaching 26 Star Player Points

I am also keen to hear from anyone that his more experience in running a Blood Bowl league,  that can show me in the right direction.

Tuesday, 18 December 2012

My 40k ork speed freak's tournament 1850pts list for 6th

So most recently I have decided to play with the below list, with some good results so far, and with a 40k tournament coming up on the 20.01.13, I think I might go ahead and use it. 


From the start it all really hinges on whether or not you get to go 1st, as it's quite scary. With having 6 trucks at your disposal, it really doesn't hang around, and can easily get into your enemies deployment zone very quickly from turn 1.

So here it is in all its glory

+ HQ + (140pts)

    * Warboss (140pts)
        Bosspole, Cybork Body, Power Klaw, Slugga, Warbike

+ Elites + (405pts)

    * Nobz (405pts)
        Painboy
        * Nob
            Choppa, Slugga, Warbike
        * Nob
            Choppa, Slugga, Warbike
        * Nob
            Choppa, Slugga, Warbike
        * Nob
            Big Choppa, Slugga, Warbike
        * Nob
            Big Choppa, Slugga, Warbike
        * Nob
            Bosspole, Choppa, Slugga, Warbike
        * Nob
            Bosspole, Power Klaw, Slugga, Waagh Banner, Warbike

+ Troops + (942pts)

    6x* Ork Boyz (157pts)
        * 12x Boy
            12x Shootas
        * Nob
            Bosspole, Power Klaw
        * Trukk
            Big Shoota, Boarding Plank, Reinforced Ram

+ Fast Attack + (360pts)

    3x* Dakkajet (120pts)
        (Waagh! Plane)
        2 Twin-linked supa shootas, Additional twin-linked supa shoota

Created with BattleScribe (http://www.battlescribe.net)


Below I will post up some pics of the game's that I played most recently against 2 friends of mine playing Imperial guard.



 Also it manages to put out an extreme amount of firepower from the boys in the trucks, as they successfully do drive-by shootings, it is probably the bit I love the most seeing your opponents face.


Also the Warboss and his nob bikers which can easily pretty much go toe to toe with anything that they might come across, and not forgetting about my 3 Dakkajet's overhead coming in on turn 2. 


so when you put that altogether hopefully it can be very effective and catch my opponent off guard.


Well that's the idea anyway because as you well know being and 40k ork player sometimes it doesn't exactly go to plan, but as always I would love to hear some feedback.

Tuesday, 11 December 2012

Updating Hero Quest Fimir Miniatures And Fluff That Will Help Give Them A Little Bit More Character

So a little while ago I managed to finally get round to updating these models, and as you can see I have managed to incorporate some chaos bits and pieces. Which I think gives them a little bit more theme. also I have managed to dig around for some fluff on the Internet so take a minute and read it for yourself.

The Fimir inhabit the wetlands of the Warhammer world, typically within crudely constructed fortifications resembling nothing more than a pile of rocks. From these locations, the Fimir raid the homes of humans, taking captives for daemonic sacrifices. The Fimir loathe sunlight, and are followed by wreaths of mist to shield them from it, and their homes are always shrouded by it.


Fimir society is divided into a caste system, consisting of Meargh, the Dirach, the warriors, and the Shearl. The Meargh - also known as witch-hags - are the leaders of Fimir colonies, as well as the only females. A Meargh would typically also be a very powerful user of magic. The Dirach - described as "daemon-friends" - are a caste of wizards specialising in the worshipping of Daemons. 


The warrior caste - consisting of Fimm (warriors), Fianna Fimm (elite warriors), and the various nobles - take the brunt of raiding and fighting. The Shearls - the slaves of a Fimir settlement - exist only to work and die. The ruling Meargh hold the clans together. In the event of a Meargh's death, the Fimir of her stronghold separate, either working as mercenaries for other evil creatures or seeking out another clan to join. However the Meargh is sterile and therefore unable to breed. So as to replenish their numbers the Fimir kidnap young fertile human women to use as breeding stock.

So there you have it with progress so far, and hopefully this fluff will help give a little bit of character to these creatures.

Sunday, 11 November 2012

How To Convert Ork Dakkajet's Update 3

Hobby life can be quite demanding, so over the last couple of days I have managed to spend a bit more time with my Dakkajet's, so in the below pictures you can see the progress that I have made so far.


I'm not going to go into a lot of detail with the exhaust, smoke as I'm going to do another post showing how I do it in a tutorial, but you can see it's quite simple and the effect is well worth the time and effort.






I almost feel very sorry for this one as he's hanging on for a grim death, plus it add's a little character as it's always good to have something funny going on.



So progress is coming on very well and hopefully in the not too distant future, I'm finally going to get around to start painting them.

Saturday, 3 November 2012

My Scratch Built Ork Trukk Conversion Now Finished

So following on from my last post, this model actually date's back a few years now, but it's only quite recently that I managed to get it finished, and no one can say that it's not inkeeping with a 40k Ork theme.






So there you have it short and sweet another project finished. Now I will move on to something else.

Friday, 26 October 2012

How To Scratch Built a Ork Trukk Conversion

Everyone just assumes that orks is a very simple thing by putting things completely at random, and to a extent they are completely right, although you will find that over time you will want to refine your skills. And there is no better place to start with your own ork vehicle's as such. And that is exactly what I did below, although not a new project, far from it, considering it was done several years ago it's a good example on what can be achieved by spending a little bit more time and effort with your conversions.



I think for me this is probably the best bit of the whole model as its ork face looks very good and the teeth brings it all together.





Don't get me wrong I'm not the best converter in the world, or scratch builder, there is a lot better examples online, although at the minute I'm happy with my own ability, and as long as I am improving overall things will go from strength to strength. I am very happy about when I put things on the gaming table either at my local group or tournament they can easily stand toe to toe with anything that I've seen locally, and I think that's half the battle. So you don't have to be intimidated by anything that you see as long as you're happy with the finished article.

In my next post I'm going to show the finished truck fully painted so until then.

Wednesday, 24 October 2012

My Forge World Ork Totem Pole.

It's always nice to have a centrepiece of any 40k army, and for me it's no exception, and this Forge world Totem Pole, sadly no longer available. As you can see it represents 3 colours of my clan's that I play with, (Red) speed freaks,(yellow) bad moons and finally (Blue) feral ork's, 

The meanings of the designs on totem poles are as varied as the ork clan's that make them. Totem poles may recount familiar legends, clan lineages, or notable events, or great victories in battle Some poles celebrate cultural beliefs, but others are mostly artistic presentations. Poles illustrate stories that commemorate historic persons, represent shamanic powers, or provide objects of public ridicule.


I always imagine that they are constantly fighting to see which colour is on top first, but at the minute it stands as follows. It was very simple that every time I have a game I would simply convert something to go on its base, well that's the plan anyway.


Each ork culture typically has complex rules and customs regarding designs represented on poles. The designs are generally considered the property of a particular clan or group, As such, pictures, paintings, and other copies of the designs are often seen as an infringement of rights of a certain clan group, and can easily lead to all out Waaagh, which will ultimately decide who was right.


I think looking back a friend started to collect Tau hence that's why he ended up where he did.

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