Showing posts with label Ork Mega Armour Nobs. Show all posts
Showing posts with label Ork Mega Armour Nobs. Show all posts

Saturday, 11 June 2011

My Painted Converted Mega Armour Nobs

So things are moving along very nicely at the minute, especially when it comes to painting and as you can see with the below pictures.

I'm always a fan to incorporate more colours into the army that I'm working on as all too often I can see ork armies, looking similar, so it was always the plan to paint one squad bad Moons.


Painting yellow in itself can be a bit of a nightmare and I have found a couple of tricks and suggestions that I find very useful. When starting this dreaded, colour I personally start off with a dark brown in colour and then highlighted with yellow to get the desired effect them finally with a wash of brown ink, seems to do the job rightly.



I think by using more up-to-date orks nobs heads it gives the models a better look which makes them look more menacing.


below is a very simple conversion using green stuff to create the skin around the head to makes it look like you can see that Nob skull.


so there you have it another update and I am already working on the war boss himself.

Sunday, 5 June 2011

My Converted Mega Armour Nobs

So with the 40K Q Con tournament fast approaching I'm at the final stage of nearly completing the last few units of the Army, and although I had already painted these models some time ago they are starting to look a bit dated, so a much-needed update was in order.


The list incorporates 2 squads of 3 so I have decided to make 1 bad Mooms and the other Goff which in turn makes them easily recognisable on the tabletop.


I'm really pleased the way that they have turned out as I replaced all their heads with more up-to-date bits from the nob box set.


It was apparent that the models have suffered in regards to their size as they are beginning to look very small in comparison to the new stuff that has been released recently over the last couple of years. So to get around this,


I added little bits of plastic card to the top of the model which in turn makes it seem that they are a little bit bigger and overall it has worked extremely well.

Another trick I use when modelling my ork is to incorporate in some way the idea of ranks in the Army and the unit, and a good example of this is if you look at there boss pole the more rivets that they have means the higher up the food chain they are.

so below is the finished units with the big man himself leading them into the fray


What I have learned
1. How cool the models still are surely a classics
2. Be more neat and precise with plastic card
3. I want to convert 3 more mega armor to form his bodyguard, all converted with Ghazghkull's model to accompany him into battle.

What I would do differently
1 Get more sleep when modeling as always there has to be a downside


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